You can access this system after a cutscene on the Tempest that happens once you’ve interrogated Vehn Terev in main mission “Hunting the Archon”. In the Remav system, there is only one planet you can visit called H-047C. The third glyph is on the platform behind the third pillar northeast from the console.Here are the solutions for Voeld Restoring a World side quest Monolith puzzles: Once you reach the north monolith (follow the quest marker to it), you should find two glyphs on top of the pillars that are arching over the spot where the Remnant console for solving the puzzle is at. Two glyphs are on top of the pillar above the console, and one is on a black block when approaching the console from the entrance into the cave. The west monolith is found inside a cave you approach through a gorge. Two are outside, on a black block next to the tall Remnant tower. Zero Glyph is on the floor in the same room where the Remnant console for solving the puzzle is at (scan the floor and follow the line to find it). The southeast Remnant monolith requires you to find Synaptic, Semiosis and Zero Glyph. Three puzzles need to be solved during the “Restoring a World” side quest. For more info on fusion mods, check out our Mass Effect Andromeda Fusion Mods guide. When you reach the puzzle console, this is what you need to enter to unlock it.įrom there, follow the beam of light to the next step. Interact with it, and it will point to where to go next. Scan it and follow the yellow line and climb the construction to reach the next console. The first step is to locate a console east of the Pelaav Research Station. There’s a secret fusion mod on the planet, and you’ll have to go through several steps to get it, one of which is the puzzle. There’s one more Remnant puzzle you might run into on Havarl. Next, you solve the remnant sudoku puzzle in the following way: You have to activate them in order of the number of glowing orbs next to them. Once inside, you have to unlock the door by making each console laser glow white. This is a long quest, at the end of which you’ll reach Havarl’s vault. The solution is as follows:Īfter completing the mission with the puzzle above, you start “A Dying Planet” quest by talking to one of the rescued scientists. Scan around the remnant console to discover the glyph to the left of it. Go east, then south from the research station and, after you defeat some remnant in the monolith, you’ll find the scientists in a stasis field. Havarl Monolith and Vault Puzzle solutionsĭuring the mission “Helping Havarl’s Scientists” (unlocked when you pick up Jaal on Aya and leave the planet for the first time with Jaal on board the Tempest) you will have to help researchers trapped at a monolith. After scanning, you can proceed to open the container. There’s a container there that’s locked with a Remnant puzzle, as well as some more glyphs to scan. At one point, you’ll arrive at one of the gigantic, mushroom-shaped plants tucked away in the corner. Once inside, you basically have to follow the yellow nodes, killing enemies and solving minor elemental puzzles on the way. Here’s the solution.Īfter you’ve completed one more monolith, it’s time to head to the Vault. The only thing that might be a problem is deciphering the glyphs, since some look a little similar to each other. Since it’s the first one, it’s not to difficult. After you’ve scanned all of the glyphs, interact with the main console to start the puzzle. Here, you’ll have to solve a Remnant puzzle. One of them will require you to solve a puzzle, and all three will require you to scan for glyphs.Īfter you’ve completed the first monolith and met Peebee, head southwest to the second one. During this mission, you’ll have to activate three monoliths. Remnant Monolith & Vault Puzzles on Eosĭuring the quest “A New Beginning”, you’ll be introduced to how Monoliths and Vaults work in Mass Effect Andromeda. You can check out our Mass Effect Andromeda Trophy List for more info. If you solve all Remnant puzzles, you’ll get the Cryptographer trophy. Every Remnant console will offer you the chance to skip the puzzle by using up a certain number of these. Each override requires a consumable called the Remnant Decryption Key. If you still can’t be bothered with them, there’s a way to override these alien puzzles. Once you know each glyph by heart, the puzzles become much easier. The hardest part is memorizing the glyph shapes, so you don’t have to double-check every move. You should always start from the space that’s missing the least glyphs, and work your way from there. Each row, column and highlighted square can contain only one of each glyph. Your task is to fill the empty grid spaces with blue glyphs. Here’s how it works: the red glyphs are set.
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